Вот бонусы сетов которые планируется ввести <skill id="*" levels="1" name="Dynasty Breastplate Heavy Armor Set">
<for>
<add val='3' order='0x40' stat='STR'/>
<sub val='1' order='0x40' stat='DEX'/>
<add val='600' order='0x40' stat='maxHp'/>
<mul val='1.08' order='0x30' stat='pDef'/>
<mul val='1.08' order='0x30' stat='pAtk'/>
</for>
</skill>
<skill id="*" levels="1" name="Dynasty Leather Armor Set">
<for>
<add val='1' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='STR'/>
<sub val='2' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='accCombat'/>
<add val='2' order='0x40' stat='rEvas'/>
<add val='500' order='0x40' stat='maxHp'/>
<mul val='1.06' order='0x30' stat='pAtk'/>
<mul val='1.06' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="*" levels="1" name="Dynasty Robe Armor Set">
<for>
<add val='3' order='0x40' stat='WIT'/>
<sub val='2' order='0x40' stat='INT'/>
<add val='400' order='0x40' stat='maxMp'/>
<mul val='1.15' order='0x30' stat='mAtkSpd'/>
<mul val='1.08' order='0x30' stat='mDef'/>
<mul val='1.05' order='0x30' stat='maxCP'/>
</for>
</skill>
Обдьясняю по русски:
Dynasty Breastplate Heavy Armor Set
+3STR -1DEX +600Hp +8%pDef +8%pAtk
Dynasty Leather Armor Set">
+1DEX +1STR -2CON +3 точности +2уворота +500 ХП +6% pAtk +6% pAtkSpd
Добавлено через 2 минуты
Dynasty Robe Armor Set
+3 WIT -2 INT +400Мр +15%каст спида +8% мдеф +5% ЦП
теперь резисты, вот такие есть
<add order="0x30" stat="stunVuln" val="#vuln"/>
<add order="0x30" stat="sleepVuln" val="#vuln"/>
<mul order="0x30" stat="fireVuln" val="?"/>
<mul order="0x30" stat="windVuln" val="?"/>
<mul order="0x30" stat="waterVuln" val="?"/>
<mul order="0x30" stat="earthVuln" val="?"/>
<mul order="0x30" stat="holyVuln" val="?"/>
<mul order="0x30" stat="darkVuln" val="?"/>
<mul order="0x30" stat="cancelVuln" val="0.9"/>
<!-- value to be confirmed -->
<mul stat="rootVuln" val="#vuln" order="0x30"/>
<mul stat="paralyzeVuln" val="#vuln" order="0x30"/>
значения могут быть такие
<mul order="0x30" stat="sleepVuln" val="0.7"/>
<!-- Sleep Resistance +70% -->
<mul order="0x30" stat="rootVuln" val="0.7"/>
<!-- Hold Resistance +70% -->
<mul order="0x30" stat="stunVuln" val="0.5"/>
<!-- Stun Resistance +50% -->